4/19/2023 0 Comments Hands off eizouken season 2![]() A quick definition of diegesis: The visuals/audio that the characters can perceive versus or what is only perceivable to the audience (such as a narrator or background music). ![]() It’s intriguing how Yuasa plays with diegesis here. There’s also the general question of how the three club comrades are dreaming the same dream simultaneously. The charm starts to wear off when the third fantasy in an episode begins, and you have to witness the plain white background with chicken scratch art. The imagination sequences are drawn amateurishly with every sound effect voiced by the characters, it’s so charming. But they were repeated ad nauseam every episode, promptly losing their magic.Ībout a third of this anime takes place in each character’s artistic imagination, and the other half is spent in the real world discussing the club’s project and maintaining their budget. The background music was excellent-more specifically, three songs. Over time Eizouken transitioned into a boring tutorial on how to make a good anime without being a model example itself. ![]() I realized everyone was talking about the opening, and no one was talking about the show. As the episodes passed by, I realized I was watching it to see the fantastic opening. ![]() It was no longer the adventurous and awe-inspiring anime I fell in love with. The pacing plateaued after the third episode. There’s never really an arc for the club, the quality of their work gets noticeably better, but their popularity is always reliant on Mizusaki’s fame as a model. These parts got drawn with the best art in the series. The more significant conflicts culminate in a finished animated short made by the team. They need to make a club, find an advisor, find a budget, the same formula every few episodes-and it never gets more exciting. Their obstacles get resolved much easier than the show makes them seem. Eventually, this became the show’s rhythm the three friends worry about some drama that always appears as quickly as it disappears. The end goal is to make more anime, better anime, and prove to everyone they are worth watching. To alleviate this problem, they endeavor to make the best anime they can to prove they’re worth a bigger budget. Throughout the series, the club struggles to earn enough funds to buy equipment and maintain their clubhouse. Each of them has a distinctive character design that reflects their personality, expressive voice acting, and an endless supply of funny faces. They have good chemistry with each other The space-cadet artist, a teenage star and now an animator, and the strict-but kindhearted-money-hungry manager who can whip them into shape. passionate about anime Midori and Mizusaki are the two artists, and Kanamori, their business-focused manager. It introduces three likable comrades who are The rest is an unfulfilled promise that left me feeling robbed. I learned a great deal about anime production by watching this.Įizouken wanted to capture the magic of creativity and artists’ extraordinary minds, and maybe it did for a few moments. The intricacies of storyboarding, animation, sound design, voice acting, and management get illustrated in detail. They spend the entire show making anime, talking about anime, and thinking about anime. We all love anime.Įizouken: Hands off the Motion Pictures Club is about people who love anime. Thus begins the trio's journey of producing animation that will awe the world.įrom the brilliant mind of Masaaki Yuasa, Eizouken ni wa Te wo Dasu na! is a love letter to animation, wildly creative in its approach, and a testament to the potential of the medium. Sensing a money-making opportunity, Kanamori suggests that they start an animation club, which they disguise as a motion picture club since the school already has an anime club. Whereas Asakusa is interested in backgrounds and settings, Misuzaki loves drawing the human form. The pair are stark opposites, with Asakusa's childlike wonder contrasted by Kanamori's calculated approach to life.Īfter a chance encounter where the two "save" the young model Tsubame Misuzaki from her overprotective bodyguard, a connection instantly sparks between Asakusa and Misuzaki, as both share an intense passion for art and animation. She is only brought back to reality by her best friend Sayaka Kanamori. Even the simple act of doodling on a wall evolves into an emergency repair on the outer hull of her spaceship. Always having her nose in a sketchbook, Asakusa draws detailed landscapes and backgrounds of both the world around her and the one within her boundless imagination. Midori Asakusa sees the world a bit differently.
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